|
Mission-driven startup in Edinburgh, Scotland providing accurate info on Islamic art, architecture, cultural heritage, and history. We work across games, entertainment, GLAM (Galleries, Libraries, Archives, Museums), and education. Notable projects include Assassin's Creed Mirage and its educational Codex feature (Ubisoft, 2023).
On Wednesday 7 May 2025 at 17:00, Glaire Anderson will speak at The Bristol Digital Games Lab, on “Lessons from ‘Leaving Arabistan’: New Possibilities for Academic & Games Industry Collaborations”. The Bristol Digital Game Lab at the University of Bristol is a leader in the study and development of games for public good. Sited at the intersection of academia and the games industry, the Lab acts as a catalyst for thinking about and with games in the creative city of Bristol, exploring complex...
Our partnership with Arafa developed in the same spirit as our work on Ubisoft’s Assassin’s Creed Mirage (with Digital Lab team providing historical expertise, and Arafa designing the iconic crest and the in-game calligraphy used for the game’s skill trees). Although we worked with Ubisoft independently our mutual desire to bring knowledge of Islamic art and history to wider audiences is very much aligned. There are still a few spots left - It’s hosted by the Digital Lab on Zoom, and we hope...
Hi Reader, Next month I'll be teaming up with one of my games industry collaborators, historian Raphaël Weyland (Ubisoft), for a games industry + academia hybrid event. We'll be talking about our work on the 'History of Baghdad' educational Codex feature from Assassin's Creed Mirage. 'This event aims to bridge academic research and the gaming industry by fostering interdisciplinary connections and career pathways for Arts and Humanities students and staff.' Details linked below. Hope to see...