|
Purpose-driven startup in Edinburgh, Scotland specialising in Islamic art, architecture, material culture, and histories for wide public audiences. We work collaboratively across Games/Entertainment, XR, GLAM (Galleries, Libraries, Archives, Museums), and Education sectors for positive social impact. Led by founding director Glaire Anderson, games projects include Assassin's Creed Mirage and its educational Codex feature (Ubisoft, 2023), The Córdoba Journey (with Abertay University), and Digital Munya R&D projects.
Hello Reader! 📢 Hard to believe the time has come - Day 1 of our in-person Digital Lab Days Islamic Art, Games/XR & GLAM Scotland event starts tomorrow. Here's what we're looking forward to:⚡ Keynote by Iraqi-British game designer, artist, and creative producer Malath Abbas of Biome Collective, on 'Navigating Art, Games and Identity Over 10 Years'💡 Exciting presentations crossing art, games, XR, and cultural heritage by Josef Wesley Mona Arafat, Ahmed Elshaer, Isabella Inskip, and Halley...
Hello!Reflecting on the work we've done on video games for education and public impact, Digital Lab Education Coordinator Sarah Slingluff and I put heads together on how to bring a concise intro to the vibrant art, architecture, and histories of Muslim societies and Islamic civilization around the globe to wider audiences.The Digital Lab Academy is the result.It launches 30 June and will be taught online by Sarah, so participants can join from anywhere. It's short and to-the-point. It's open...
On Wednesday 7 May 2025 at 17:00, Glaire Anderson will speak at The Bristol Digital Games Lab, on “Lessons from ‘Leaving Arabistan’: New Possibilities for Academic & Games Industry Collaborations”. The Bristol Digital Game Lab at the University of Bristol is a leader in the study and development of games for public good. Sited at the intersection of academia and the games industry, the Lab acts as a catalyst for thinking about and with games in the creative city of Bristol, exploring complex...