Hello Reader, It's been an intense few weeks in the Digital Lab! Over the last two weeks we launched our new online Academy. Simultaneously, we held our very first Digital Lab Days events in Edinburgh and Glasgow. It was incredible how both new initiatives brought people together - online and in-person, longtime supporters and collaborators as well as new members of our community. What brought us together was a shared commitment to accurate, meaningful cultural representation in video games, and bridging games, GLAM, and the academy. For everyone who took part, in-person or online, your participation is moving the needle on our vision of a more inclusive and global past, through games, XR+, and open education! If you missed the first Academy classes, it's not too late to learn with us this summer! The feedback from the first cohort speaks for itself - you can read two eloquent testimonials here and here. To Mohammad, Mourad, and our other Academy participants, a very sincere thank you for the energy and enthusiasm you brought to the sessions! The standalone session on Representing Historical Islamic Societies: Common Pitfalls will be offered for the last time this summer on Monday 14 July - register here. The 'Gunpowder Empires' Unit will be offered for the only time this summer, starting Monday 14 July - register here. And do follow us on LinkedIn to see recaps on Digital Lab Days courtesy of Izzy, Mona, and Deniz, and for more on Academy directly from Sarah. All my best,
Glaire
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Purpose-driven startup in Edinburgh, Scotland specialising in Islamic art, architecture, material culture, and histories for wide public audiences. Our Academy online courses and workshops are open to all, and we help games industry teams create authentic game worlds inspired by Islamic civilisation. Led by Founding Director and Principal Consultant Glaire Anderson, PhD our games projects include Assassin's Creed Mirage and its educational ‘History of Baghdad’ Codex feature (Ubisoft, 2023). We work collaboratively across the academy, games, and GLAM (Galleries, Libraries, Archives, Museums) for positive social impact.
Hello! We're winding down for the summer holidays here in Edinburgh, but September is just around the corner. If you're looking ahead to Fall, enrolment is open for our Fall Academy online classes. New for this year, Sarah will be teaching a new unit, an Introduction to the art, architecture, and history of al-Andalus. Our mission in the Digital Lab is to bring accurate information about medieval Islamic art, architecture, and history to wide public audiences, through video games, and through...
Hello Reader! 📢 Hard to believe the time has come - Day 1 of our in-person Digital Lab Days Islamic Art, Games/XR & GLAM Scotland event starts tomorrow. Here's what we're looking forward to:⚡ Keynote by Iraqi-British game designer, artist, and creative producer Malath Abbas of Biome Collective, on 'Navigating Art, Games and Identity Over 10 Years'💡 Exciting presentations crossing art, games, XR, and cultural heritage by Josef Wesley Mona Arafat, Ahmed Elshaer, Isabella Inskip, and Halley...
Hello!Reflecting on the work we've done on video games for education and public impact, Digital Lab Education Coordinator Sarah Slingluff and I put heads together on how to bring a concise intro to the vibrant art, architecture, and histories of Muslim societies and Islamic civilization around the globe to wider audiences.The Digital Lab Academy is the result.It launches 30 June and will be taught online by Sarah, so participants can join from anywhere. It's short and to-the-point. It's open...